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Located up some "little" staircase in the Well of Spirits, in Tomb of Storms, in Krokotopia, the Tomb of the Beguiler is a quest, compared to Sunken City, that is classified for people that had never played it before, one of the hardest quests in the game. Rarely someone could have beaten it on their first try, with no friends with them. It's designed to test strategy, intelligence, and luck.
Players should kill the bosses, some with more than 2,800 health (too much for a level 1 - 25 player) and their minions, all with less than 1,000 health. Some players start with this annoying thing of "I got boss", and they attack with weak attacks (Scarab, Frost Beetle, Firecat, Thunder Snake, Blood Bat, Imp, Dark Sprite, Ghoul, Snow Serpent, Scorpion, Lighting Bats, Fire Elf, Troll, Leprechaun, and the weakest attacks ever in Wizard101, the wand attacks). But, it's better for people to fill the enemy with traps, and use blades, not in their school, but if, use a prism if possible.
Some bosses will have some obelisks in front of their door, these are puzzles. Whoever tries to figure it out by themselves, should take a lot of patience and intelligence. But most players look for a guide before doing the puzzle.
We all need luck in battles, but in the hard fights, we need the battles to start with us, so we can cast spells before the enemies, because when the player is about to die, he tries to heal himself, but as the enemies will start the fight, they will kill the player before.
Above Posted by JohnnyGreenDay
Not that hard Edit
For the record, Tomb of the Beguiler isn't quite as hard as Sunken City or Kensington Park, especially since you can avoid all the street fights. I have also soloed it easily on three characters so far, all under level 25. ErinEmeraldflame 17:20, August 27, 2010 (UTC)
You can make things a lot easier for yourself if you stock up on Fire, Ice and Storm Shield treasure cards before you go into the tomb, and fill your Treasure Deck with them. (Another added bonus being that they cost zero pips to cast, so you'll be protecting yourself AND stacking up pips for your big-hitting spells.) I recommend this even if you've got the Elemental Shield spell from the Ice School, as that only offers about 55% protection to each element, whereas the treasure cards offer 75-90%.