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i NEED to find out how to get there! how do you get there? i am from death school and i just kinda want my classes to be...you know...in a CLASS!! i saw a door behind the waterfall by rainbow bridge with the symbol of death. is that it? how do you get in?? HELP!!!

To get to Nightside you must have completed Cyclops Lane and Firecat Alley. Once you have done that you'll get a quest from Merle Ambrose that will unlock the area. Another way to get in is by teleporting to someone who is in there.(By the way, Nightside is behind the Rainbow Bridge Waterfall.)

To get help faster leave questions on the FAQ page. Jaycee27 15:06, 13 March 2009 (UTC)

Finding Grubb[]

Once you've gotten inside Nightside, you'll end up helping Marla Sting with a paper for Cyrus Drake. You'll have to go into the Sunken City to find and defeat Grubb. This city operates differently than other "streets" in Wizard City. If you're defeated and get teleported out at any time, you have to start the whole thing all over again and lose any progess you made. The entrance is a sigil where you and 3 other people can enter. You will need help here because tag teaming is the only way to get through this.

A good strategy is to have one person stay out of every fight in the streets so that if the people in the streets get killed, they can teleport back to their friend after healing up to full strength again. The fights in the street can be as many as 3 on one, and the bad guys are higher level than other places. The first ghosts you run across are 500 points a piece and the sidewalks aren't safe. You're almost guaranteed to get into a fight the moment you step over the threshold and it will be at least 3 ghosts (more if there are more of you).

Whenever someone in the party is low on health or mana, they should teleport to the commons heal up and then teleport back to their friend.

There are three towers, the last of which is Grubb and 2 minions. Marla Stinger will follow you up the street as you progress and guide you through gates, etc. After defeating Grubb, teleport back to the commons, re-enter Nightside and talk to her the last time.

Once you start, you need to complete the quest. There's no leaving and coming back to pick up where you left off and this is what makes a team so invaluable.

You can manage it with 2 players as long as they have decent spells and are around 900 points each.

The quest (and key) to get to Nightside were obtained after defeating Nightshade which needed completion of Firecat Alley and Cyclops Lane the quest was from Merle Ambrose. Note I am a Necromancer so not sure if this varies the path.

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